In targetlinklibraries, specify either the variable generated by findpackages or library target name. To add libraries to your project, use findpackage (if you use separate libraries, for example, installed in the system) and targetlinklibraries CMake commands. Thanks for the help, or any suggestions / insights from those who have experience in these matters. Since CLion relies on CMake build system, you can do this with CMake commands. Or, do we need to use Microsoft's nmake, and is this / will it be supported with CLion? In the end, on windows we primarily need to build desktop applications, so my main question is this: can I do this with mingw / gcc, and if so will I need to adjust the preprocessor checks to determine what features are available (in other words, add checks for gcc). This workflow was inspired by the Windows Subsystem for Linux (WSL) workflow described by Jetbrains here. The problem I am seeing is that, when using mingw gcc, _MSC_VER seems to be undefined, a variable which we rely on to determine what features the current compiler has (specifically, if the std memory header is available, here). If thats CommandLineTools then please run sudo xcode-select -s /Applications/Xcode.app/Contents/Developer (with this path or path to xcode you have installed) and then reset Cache and reload your cmake project, this should resolve your issue. Essentially, we would like users to be able to just use CLion insead of Visual Studio if they pleased, though I'm not 100% sure our usage of macros yet accounts for that, or perhaps it is because I tried to build with mingw's gcc instead of nmake. Bullet Physics Engine CGAL Chipmunk physics engine CLion. I started with Mac desktop and have had good experiences, you can find that work in this branch. and tested on platforms that range from supercomputers to Windows desktops and tablets. Once you eventually get tired with Windows (in my situation, the performance of OS somehow degraded after a couple of years working), you might find. ![]() I've recently begun writing CMake files for it, since up until now we've been manually maintaining Xcode and Visual Studio project files (planned linux support will be via CMake). First off, I'd like to see I'm really excited to use CLion in the future for the C++ framework I develop for and with ( cinder).
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